Character Artist – Contract Position
Job Description: • Create high-quality character models (hero characters, NPCs, creatures, etc.) across all phases: sculpting, retopology, UVs, baking, texturing, and in-engine setup • Maintain strong visual consistency with the project’s art direction • Author textures, materials, and shader setups that balance visual fidelity with performance requirements • Collaborate with Tech Art and Animation to troubleshoot skinning, deformation, and character performance issues • Respond well to feedback and constructive criticism to submissions and workflows Requirements: • Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset • Comfort operating in ambiguous and unregimented environments • Proven knowledge of character art pipelines: sculpting, retopology, UV unwrapping, baking, texturing • Shipped at least one AA+ title • Experience with hard-surface character elements (armor, robotics, cybernetics, etc.) • Familiarity with rigging tools, skinning workflows Benefits: • We are looking for rockstars that are highly self-accountable • This is an excellent opportunity for someone who is tired of being a cog in a larger machine • Participate in a brand new sci-fi project using Unreal Engine 5 Apply tot his job