FULL TIME 3D Game Character Artist (AI-Assisted Pipeline) — $150–$200 Per Day Per Character (8hr) - Contract to Hire

Remote Full-time
Senior 3D Character Artist (AI-Assisted Pipeline) — $150–$200 Per Character (8 hrs each)We’re Red Gaming — a high-performance, well-funded studio building 6 new Unreal Engine 5 titles. We’re merging AI innovation with elite craftsmanship to deliver visually stunning, fast-moving games. Our current lineup includes:Beast Capture Arena Game – 100+ characters in productionToy Battles Franchise – 50+ characters⚔️ Four new titles in development for early 2026We’re scaling fast and hiring skilled 3D Character Artists who can take AI-generated 3D drafts and turn them into game-ready, rigged characters within one workday.The RoleYou’ll take AI-generated 3D base models from our senior artist and:- Clean them up- Retopologize- Texture them- Rig them yourself (ideally using AI rig tools)- Deliver fully game-ready, signed-off assetsGoal: 1 complete, approved character per day (~8 hours). Pay: $150–$200 per approved character. Minimum: 5 approved characters per week. Pipeline: 150+ active characters with more coming in the new year. Our Streamlined PipelineWe’ve already automated the front-end; your job is to finish strong.Sketch + Reference (Provided)You’ll receive a character sketch and reference sheet from our design team. AI 3D Draft (Handled bySenior 3D Artist)Our senior artist uses tools like Moshi/Meshy/Luma to generate a clean starting mesh. You’ll receive this AI-generated base model ready for cleanup and polish. Your Steps (8-Hour Workflow)1. Cleanup Pass: Fix proportions, holes, and messy geometry. (1–2 hrs)2. Retopology: Build clean, efficient, animation-friendly topology. (4–5 hrs)3. UVs + PBR Texturing: Unwrap, bake, and texture in Substance 4.Painter or Blender. (1–2 hrs)5. Rigging (Preferred): Use Mixamo, AccuRig, or similar AI tools to rig and skin the model for animation. (1–2 hrs)✅ If you can’t rig, that’s okay — we have riggers to support. But preference goes to artists who can do it all. 6. Final QA & Export: Deliver FBX, textures, and material maps for Unreal integration. (30–45 min)⚙️ Requirements- Expert-level retopology (must know animation-friendly edge flow)- Strong UVs, texturing, and PBR material work- Familiar with AI 3D tools (Meshy, Moshi, Luma, Kaedim, etc.)- Experienced in Blender, Maya, ZBrush, Substance Painter- Bonus: Can rig using AI-assisted tools (Mixamo, AccuRig, Rigify, etc.)- Familiarity with Unreal Engine 5 asset prep (FBX, materials, skeletons)- Reliable daily communication and consistent delivery (Slack, Trello)Why Artists Love Working With Us- 6 active games = constant work, weekly pay, long-term stability- 150+ characters already approved or in progress- Tight feedback loops — no endless revisions- Work with a 100+ person international team with proven AAA leadership- Potential to move into Lead Artist or Creature Specialist rolesApply If You CanDeliver 1 full, rig-ready character per day (≈8 hours)Maintain quality & topology standardsAdapt fast in a production-style environmentCommunicate clearly and hit consistent weekly targetsSend:Portfolio link showing wireframes, UVs, and texturesBreakdown of your retopo workflow (tools + average time)Confirmation you can rig with AI tools (Mixamo, AccuRig, etc.) — or note if notConfirmation you can deliver 5+ approved models per week Apply tot his job
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